Anna-Lena Hetzenauer | master of Science | Avalanche Rescue Training Through MR |
Zoltan Melkes | master of Science | Haptic Navigation |
Jakov Gaspar | master of Science | Multi Objective Optimization |
Jan Klimaschewski | master of Science | Adaptive Music Generation |
Julian Müller-Huschke | master of Science | Automated Descriptions |
Stefan Spiß | master of Science | 3D Reconstruction in MIS |
Nikolaus Rauch | master of Science | Vessel Textures |
Jodok Huber | master of Science | Interactive AR |
Laurin Stecher | Bachelor of Science | Parallel Implementation Of Soft Body Dynamics |
Benedikt Glaser | Bachelor of Science | Cyber Sickness |
Angela Todhri | Bachelor of Science | Role Of Dark Patterns In MR |
Alexander Wiederin | Bachelor of Science | Enhancing Control Mechanism Of UAV |
Christina Lintner | Bachelor of Science | Realistic Real-Time Anatomy Rendering |
Simon Schwienbacher | Bachelor of Science | Scratch Detection |
Nico Burtzlaff | Bachelor of Science | Deep Learning for Highlight Detection |
Marcel Meier | Bachelor of Science | RL Generated Platformer |
Stefan Kuhnert | Bachelor of Science | Multi-Camera System |
Simon Senoner | Bachelor of Science | Augmented White Cane |
Rene Raimund Erler | Bachelor of Science | Soft Tissue Cutting 1/2 |
Mathis Roose | Bachelor of Science | Soft Tissue Cutting 2/2 |
Jacob Höck | Bachelor of Science | Mixed Reality Interaction Improvement |
Michael Niederkofler | Bachelor of Science | 3D Object Tracking |
Anna-Lena Hetzenauer | Bachelor of Science | Predicting Vortex Formation |
Gabriel Mitterrutzner | Bachelor of Science | Hydrodynamics |
Thomas Ladner | Bachelor of Science | 3D Registration Algorithms |
Martin Moser | Bachelor of Science | Virtual Multi-Camera Model |
Tobias Christoph | Bachelor of Science | Map Synthesis |
Markus Egger | Bachelor of Science | Generating Textures |
Maximilian Ebner | Bachelor of Science | Performance Optimization |
Bert Ödemis | Bachelor of Science | Character Composition |
Michael Doppelhofer | Bachelor of Science | Real-Time Fluid Animation |
Martin Schnöller | Bachelor of Science | Real-Time Volume Rendering |
Thiemo Haller | Bachelor of Science | Emotion Assessment |
Jakov Gaspar | Bachelor of Science | Learning of Preconditioners |
Marcel Albl | Bachelor of Science | Advanced SSAO |
Markus Bauer | Bachelor of Science | Multi-Resolution Meshes |
Michael Thurner | Bachelor of Science | Interactive Audio Book |
Anna Brandstätter | Bachelor of Science | Subsurface Scattering |
Christoph. Kranebitter | Bachelor of Science | Climber Asssist. System |
Dominik Egretzberger | Bachelor of Science | Sparse Radiance Probes |
Daniel Ranalter | Bachelor of Science | Monte Carlo Noise Filtering |
Lukas Aukenthaler | Bachelor of Science | Fast Collision Detection |
Jan Klimaschewski | Bachelor of Science | Interactive Wrinkles |
Alin Andersen | Bachelor of Science | LODs via Deep Learning |
Daniel Gogl | Bachelor of Science | Tactile Rendering |
Markus Kopp | Bachelor of Science | Voxel Cone Tracing |
Lukas Nocker | Bachelor of Science | Landmark Transfer |
Maximilian Siess | Bachelor of Science | Limb Recalibration |
Chong Lee | Bachelor of Science | Haptic Images |
Lorenz Hasler | Bachelor of Science | Procedural City Modelling |
Bernhard Fritz | Bachelor of Science | Procedural Mountains |
Andreas Moritz | Bachelor of Science | Screen-Based Rendering |
Hannes Vieider | Bachelor of Science | Tactile Rendering |
Manuel Schmidt | Bachelor of Science | Height Field Fluids |
Stefan Spiss | Bachelor of Science | Quadcopter User Interface |
Manuel Kapferer | Bachelor of Science | Triangle Meshes Repair |
Philipp Stiegernigg | Bachelor of Science | Real-Time Level-of-Detail |
Clemens Degasper | Bachelor of Science | SPH Scene Designer |
Manfred Moosleitner | Bachelor of Science | Vessels with L-Systems |
Carsten Fischer | Bachelor of Science | Low-Cost AR System |
Florian Tischler | Bachelor of Science | Chain Light Effects |
Philip Salzmann | Bachelor of Science | Cascaded LPVs |