Anna-Lena Hetzenauer | Master of Science | Avalanche Rescue Training Through MR |
Zoltan Melkes | Master of Science | Haptic Navigation |
Jakov Gaspar | Master of Science | Multi Objective Optimization |
Jan Klimaschewski | Master of Science | Adaptive Music Generation |
Julian Müller-Huschke | Master of Science | Automated Descriptions |
Stefan Spiß | Master of Science | 3D Reconstruction in MIS |
Nikolaus Rauch | Master of Science | Vessel Textures |
Jodok Huber | Master of Science | Interactive AR |
| Bachelor of Science | A Godot Physics Server for Position Based Fluids |
| Bachelor of Science | Dark Walking |
| Bachelor of Science | Effectiveness Of Smartwatch Notifications |
| Bachelor of Science | Hydrodynamics In Anaerobic Digestion Tank |
| Bachelor of Science | Parallel Implementation Of Soft Body Dynamics |
| Bachelor of Science | Cyber Sickness |
| Bachelor of Science | Role Of Dark Patterns In MR |
| Bachelor of Science | Enhancing Control Mechanism Of UAV |
| Bachelor of Science | Realistic Real-Time Anatomy Rendering |
| Bachelor of Science | Scratch Detection |
| Bachelor of Science | Deep Learning for Highlight Detection |
| Bachelor of Science | RL Generated Platformer |
| Bachelor of Science | Multi-Camera System |
| Bachelor of Science | Augmented White Cane |
| Bachelor of Science | Soft Tissue Cutting 1/2 |
| Bachelor of Science | Soft Tissue Cutting 2/2 |
| Bachelor of Science | Mixed Reality Interaction Improvement |
| Bachelor of Science | 3D Object Tracking |
| Bachelor of Science | Predicting Vortex Formation |
| Bachelor of Science | Hydrodynamics |
| Bachelor of Science | 3D Registration Algorithms |
| Bachelor of Science | Virtual Multi-Camera Model |
| Bachelor of Science | Map Synthesis |
| Bachelor of Science | Generating Textures |
| Bachelor of Science | Performance Optimization |
| Bachelor of Science | Character Composition |
| Bachelor of Science | Real-Time Fluid Animation |
| Bachelor of Science | Real-Time Volume Rendering |
| Bachelor of Science | Emotion Assessment |
| Bachelor of Science | Learning of Preconditioners |
| Bachelor of Science | Advanced SSAO |
| Bachelor of Science | Multi-Resolution Meshes |
| Bachelor of Science | Interactive Audio Book |
| Bachelor of Science | Subsurface Scattering |
| Bachelor of Science | Climber Asssist. System |
| Bachelor of Science | Sparse Radiance Probes |
| Bachelor of Science | Monte Carlo Noise Filtering |
| Bachelor of Science | Fast Collision Detection |
| Bachelor of Science | Interactive Wrinkles |
| Bachelor of Science | LODs via Deep Learning |
| Bachelor of Science | Tactile Rendering |
| Bachelor of Science | Voxel Cone Tracing |
| Bachelor of Science | Landmark Transfer |
| Bachelor of Science | Limb Recalibration |
| Bachelor of Science | Haptic Images |
| Bachelor of Science | Procedural City Modelling |
| Bachelor of Science | Procedural Mountains |
| Bachelor of Science | Screen-Based Rendering |
| Bachelor of Science | Tactile Rendering |
| Bachelor of Science | Height Field Fluids |
| Bachelor of Science | Quadcopter User Interface |
| Bachelor of Science | Triangle Meshes Repair |
| Bachelor of Science | Real-Time Level-of-Detail |
| Bachelor of Science | SPH Scene Designer |
| Bachelor of Science | Vessels with L-Systems |
| Bachelor of Science | Low-Cost AR System |
| Bachelor of Science | Chain Light Effects |
| Bachelor of Science | Cascaded LPVs |